
This parameter will increase the amount of Indirect Lighting around shadows and, as a result, will lighten shadows counteracting the AOAmount. It will counter the effects of AOAmount found in the section. This parameter enables/disabled the use of Indirect Lighting with AO, which will offset the amount of AO applied to the scene. ( Reference)ĪOMultiplierSSS AOMultiplierSSS=1.0 Indirect Lighting UseIndirectLighting UseIndirectLighting=(false, true) 2 through 7 are most like the AO in other games or Nvidia AO and differences between the effects are very small.


2 uses the color factor to decrease effect on bright surfaces, whereas 3 does not. 2 and 3 do modulation, but produce less a realistic effect. 0 uses the the color factor to decrease the effect on bright surfaces, like snow, whereas 1 does not.

This parameter affects the ambient color of a scene, much like SkyLighting effect. If using a high value for AOAmount, this parameter can be set lower to avoid having overly dark spots in the scene.ĪOMixingType AOMixingType=(0.7) This parameter determines the strength of the AO in a scene. This parameter determines how much darkening will take place between a shadow and its source. Most authors recommended it be set lower than 1.0 to avoid undesirable results.Īmbient Occlusion AOAmount AOAmount=0.6 Higher value can effect entire walls or buildings however, higher values can also cause an aura that is noticeable in lit places like dungeons and caves. Lower values cause shadows on objects in close proximity. This parameter will expand the radius of the SSAO/SSIL effect which determines how far away objects must be before they are affected by the effect. SamplingQuality SamplingQuality=1 SamplingRange SamplingRange=0.25 There is no cache for texture reads, so this setting should not be set above 1.0. Using 0.5 to 1.0 is better for lower resolutions. This parameter determines the resolution of the texture that is used to render the SSAO shadow map. SourceTexturesScale SourceTexturesScale=0.5 Any change is measured exponentially, so 1.1 is twice as slow in performance than 1.0. A value above 1.0 will render for sizes bigger than screen resolution, and it's important to note that the number is not linear. Lower values will render the effect faster, while higher values will result in better quality. This parameter determines the size the SSAO shadow map is rendered relative to screen resolution. OptimizeCaching OptimizeCaching=(false, true) UseSelfIntersecting UseSelfIntersecting=false(0.0.)Įnables a more accurate and better depth blending AO across a scene.įilterBluriness FilterBluriness=0 When enabled, this parameter will reduce flickering noise while moving. ( Reference)ĮnableDenoiser EnableDenoiser=(false, true)

This parameter reduces noise in AO, even at low quality settings. This parameter allows more detailed AO, and will place AO more accurately into scenes.ĮnableComplexFilter EnableComplexFilter=(false, true) This feature is Weather compatible! UseComplexAmbientOcclusion UseComplexAmbientOcclusion=(false, true)
